

This is usually your Second main skill, so it’ll build up over time. I’d rather you hold the gun the right way round than blow your own face off. Senses and tactics are the main stats to look for when going in guns Blazing. This skill allows you to handle firearms better and carry more ammo on you, so you don’t end up running like a sissy when you run out of ammo. Firearms: BANG, BANG, BANG!įirearms are weapons that fire projectiles, such as crossbows, flamethrowers or plain old guns. Make sure to grab the core skills to make your swings faster and more efficient, There’s a difference between hacking a guy’s jaw off and easelessly slashing a guy in two. This is usually your most-used style, since you’re usually bashing grunts’ skulls in, so it’ll level up naturally as you go along. The more skill you get in this, the easier it is to kill hordes of enemies with ease without having to rely on your firearms.ĭexterity, Critical and lethality all help in these skills. Melee is your skill in handling melee weapons, which consist of clubs, hammers, swords, or anything you can swing around. Strength and force generally help with using your fists, as concrete abs work better than noodle arms. I’d recommend training while in baby mode, or have heavily armoured hirelings be your meat-shields, so as to not get overwhelmed. It’s trained by using your fists (Duh) to give people broken jaws and concussions. It’s generally less effective that weapons but if used correctly, gives you a distinct advantage. Unarmed skill is basically how well you do without a weapon. The machine is good for getting your tier 1 and core 1 skills, but outside of that it’s useless. It’s good for getting those last points in training, but nothing beats good ol’ life experience, and pain too. Right, so that old hag showed you this wonderful machine that lets you train forever. Upgrading this ability allows stronger soldiers to join your fight, at the cost of them being more expensive to deploy.

The main benefit of this ability is to teach you to buy extra weaponry so you have a decent supply of firearms and weapons for the whole mission in case you run out of ammo or something similar.Ĭall for aid: Obtained slightly later in the game, this ability allows you to call for soldiers to Aid you during combat, for a cost. Warchest: Obtained at the beginning of the game, this ability allows you to swap out weapons and access your storage between waves.

#MADNESS PROJECT NEXUS 2 TAC BAR HOW TO#
Here’s a list of the ones I’ve come across so far and how to utilise them effectively: Various abilities are also obtained throughout the game, and they can prove to be really useful. Hirelings can be rounded up by bossman in the lobby.

It’s all up to you! Just make sure to remember to keep them equipped with better gear. You can equip them how you like, whether it be meat shields, bruisers, tanks, snipers, whatever. They don’t gain skill like you, but instead level up, which increases their general abilities, however certain classes such as gymnast (Acrobatics) and Thug (Unarmed) gain levels in their core skills much faster than the other types, the core skill of a hireling can be seen next to their name as an icon. Hirelings are the people you recruit to your cause. Well, you’re in luck! i have just the basic thing for You!ĭISCLAIMER: Basic controls are already discussed in another person’s ‘tips and tricks’ guide. Right, now you’ve got your ragtag team of boys up and running, you’re wondering how you actually become a grunt Giga-chad. They’re found just outside of the main building. They also sell various throwback weapons such as the nexus blade, binary sword and stop sign. For example: The chameleon veil, which makes TAC-defence 100% more effective. He grants you access to additional dyes/tans and augments paid for by the tokens you get from beating missions, which improve parts of you and your hirelings’ abilities. The person you met before during the vampire mission (which sucks by the way). In short: Adds +4 to hireling level cap, sells rare and tinkered weapons. some of which include but are not limited to: They’ll also sell you tinkered and rare firearms for a low (Or high) cost.
#MADNESS PROJECT NEXUS 2 TAC BAR FULL#
Remember those Italian-looking guys you beat up? Now they’ll make sure your hirelings keep their stomachs full and ready.They also give you access to the tinker bench, which allows your guns to be tinkered with. You can also purchase health insurance (Cloners) to instantly bring back people at a much lower cost than simply reviving them from the medbay. He’ll make sure your hirelings are cared for if they go down in a fight. Big, soft and chuck-filled with love, Skinner loves putting people back together.
